TODO for GLFW 3.0
From GLFW
This page is a complement to the roadmap. It's currently a dump of feedback, suggestions and bugs from a private list, but will be reworked into a proper todo page.
Note that this page should not list features already listed on the roadmap page, but rather todo items, suggestions and bugs relating to those features.
Contents |
Consider
This section should be emptied and its items moved elsewhere.
- Installing .dylib by default as Xcode is rumored to not get static libraries
Shared
- Clean up use of window creation time glfwMakeWindowCurrent
- Ensure only one window at a time, per monitor, can enter fullscreen mode
Cocoa/NSGL
- Active state is false despite window being active
- glfwGetWindowPos and glfwSetWindowPos do not agree
- Finish reworking the locally merged fullscreen patches.
- Don't create the menu bar until the first window is opened
- See about making it possible to load a Nib
- Find out if we need to explicitly deal with renderer changes
X11/GLX
- Work around missing FocusOut event on twm
- glfwGetWindowPos and glfwSetWindowPos do not agree
- RandR gamma ramp code assumes specific ramp size
- Don't call any mode switch code if resolutions match
Win32/WGL
- glfwGetWindowPos and glfwSetWindowPos do not agree
- Don't call any mode switch code if resolutions match
Examples
- Create new example for GLFW 3.0
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